While this is fine at first, it gets a little repetitive, as you either have to choose to fight the mob or run away. When the game starts, it is pretty much impossible to go more than 10 steps without running into an enemy. If there was one gripe about Fantasian’s gameplay loop, it would have to be its encounter rates. Just about every boss in the game has its own unique theme, giving it an air of gravitas that makes them feel really intimidating. These battles wouldn’t be anything without the awesome soundtrack Nobuo Uematsu, another Final Fantasy legend, created to accompany them, though. While this can certainly make things a bit more challenging, it is also that much more rewarding when you finally are able to overcome some of the more difficult bosses the game throws at you, especially near the end. There are also plenty of new tricks in Fantasian that help set itself apart, too, including the ability to hit multiple enemies at once with specific skills.īoss battles are particularly fun when using all of these skills, as each encounter carries a weight about it that really requires you to strategize. Sakaguchi’s fingerprints are all over the game from the start, as you’ll fight numerous enemies using turn-based battles, learning all about their weaknesses and planning your attacks accordingly. This shouldn’t come as a surprise, as the game was created by Mistwalker, a studio founded by Hironobu Sakaguchi, the creator of the Final Fantasy series. With Fantasian, everything has its place, allowing you to focus on its stellar gameplay.įantasian’s gameplay feels like a classic JRPG, focusing purely on the beauty that is turn-based style combat. I still have PTSD because of Honkai Impact’s screen clutter and overzealous digital joystick. There have been plenty of titles in the past that have either put way too much on screen at once or just have downright terrible movement that ruin the experience. While feeling good may sound like a simple feat, it’s a rather important one for a mobile game. Outside of fights, movement still feels seamless, as you’ll simply point where you want Leo to go and wait for him to arrive at that spot. This UI feels particularly nice in battle, as the ability to click on menus, sort through skills, and select attacks flows perfectly. And aside from some buffering here and there between loading screens, fights and navigation are fluid, thanks in no small part to an intuitive UI. Honestly, if you showed most gamers a screenshot from Fantasian, they’d likely be shocked to find out that it was a mobile game.Īlongside the fact that it looks great, the game runs and plays smoothly as well. This adventure takes you all over, as you’ll explore a plethora of amazingly designed backdrops, including mysterious vaults and sprawling cityscapes.Įnough can’t be said for how good all of these settings really look. Using this device, players learn all about the world through Leo, uncovering important memories along the way. If that premise wasn’t by the book enough for you, the game’s protagonist, Leo, also has amnesia. Fantasian is one of those games.Ĭreated for Apple Arcade, Fantasian is a JRPG that takes place in a beautiful fantasy realm where players must embark on a quest to save the world. Instead, we can now rejoice, as there are actually good, full-length products being developed for mobile. Gone are the days where the first thing you think of when someone mentions playing a game on your phone is a freemium title like Candy Crush. In particular, it has a wonderful, terrain-based take on magic, with mages conjuring spells from objects, ensnaring attackers in vines or using trees to teleport.It is finally here, folks. The game’s battle system is straightforward – player and computer take turns to move characters around a square grid – but it’s well-wrought and quietly inventive. Sadly, the threats evolve and multiply, too – by the end of a session (an evening or two’s play) even rank-and-file pests may have become deadly opponents. Heroes also age, with play broken into chapters separated by decades: if they survive long enough, they might raise children to continue the struggle when they retire. My current game includes two unlikely lovers, one with a wolf’s head and the other with a talkative parasitic infection. But, more importantly, they grow as people, kindling romance and rivalry, acquiring scars to go with their trophies and venturing on strange, personal quests that often leave them totally altered. Your heroes – each a bundle of abilities and traits such as “gritty” or “romantic” – grow as fighters, trading pitchforks for jewelled spears and enchanted capes.
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